Collaborating for Good: Using STEM as a Platform

When NGOs work together and build networks, they can have a greater effect on society as a whole. Peniel joined Rotary in September of last year in an effort to broaden our influence and reach among local adolescents and adults. We think that in order for non-governmental organizations to accomplish their aims and have the […]

The Game Changer: Exploring Reflections on Developing and Playing Games

When setting up a playtest using Playtestcloud, it’s important to carefully consider various factors to ensure a successful and informative testing experience. One key advantage of Playtestcloud is its user-friendly platform, which simplifies the process of conducting playtests and collecting feedback from testers. With Playtestcloud, we were able to order a playtest and quickly prepare […]

The Vitality of Learning Personas: Building Better Games through Research

Part 1: Gather & Analyze Some Information While working with the HuMEL program at Wits University, I got to administer a benchmark test to fourth graders at Selowe Primary School this week. Our objective was to assess the level of English and Sepedi comprehension among the student body. The test was administered in both Sepedi […]

Matrix Magic: Maximizing African Literacy through Matrix-Classified Games

Video games have been increasingly popular in recent years, especially in South Africa, as a means of fostering literacy. Video games are become a common form of entertainment in the nation as more young people have access to technology. However, representations of Africa in video games frequently lack depth and complexity. In this blog, we’ll […]

Playing to Learn: An Examination of Game Play in Air Traffic Control Training Simulations

The difference between simulations and serious games Simulations and serious games are two different approaches to learning that I have come across in recent years. Both have their own unique advantages and disadvantages, and choosing the right approach for a particular learning situation depends on the goals and objectives of the learning experience. According to […]