Assessment within Play- How can we embed learning and assessment within games?

Do you love geography and technology? I do. As educators, we often forget the finesse that assessment CAN take. Test, test….test they tell us. But assessment is a beautiful thing that should frame our teaching and longer-term help students learn BETTER. I love this video because it talks about how students do not have to […]

Reflections of a Game Designer-

What have I learned? I have dived off the deep end for the last 16 weeks, every week has presented a challenge–something intriguing, other times just hard. What I have found most insightful is the variation of games that can be created in an educational context and learning ways I can create my own solutions […]

It’s a Balancing Act–Examining Gameplay and Learning Mechanics

A couple of days ago I had my very first introduction to the world of virtual reality gaming. I was invited over to play Mission: ISS on Steam VR. It took me a minute to grasp my bearings (I have issues with motion sickness), and how to use the controls but eventually I got it. […]

FUNdamentally Fundamental: Success begins with the basics of literacy

Whether it is in teaching or designing, sometimes we find ourselves wanting to do ALL the things. But that is not the business of the day. And this is true also when teaching and learning literacy is at play. It is fundamental to keep it to the basics because those building blocks are rudimentary to building […]